Section 2 Quiz 2
1. Jika nilai telah ditetapkan ke (disimpan dalam) variabel, nilai tersebut akan ditimpa saat nilai lain ditetapkan ke variabel menggunakan operator "=" penugasan. TRUE atau FALSE?
TRUE (*)
2. Di Java, simbol mana yang digunakan untuk menetapkan satu nilai ke nilai lainnya?
= (*)
3. Penginisialisasi variabel dengan tipe nilai TextString dapat menjadi (pilih semua yang berlaku):
(Choose all correct answers)
"Salam" (*)
"Halo" (*)
"4" (*)
4. Manakah dari instruksi pemrograman berikut memerintahkan ikan untuk terus bergerak maju dengan kecepatan acak antara 0,5 dan 1,0 meter, minus 0,25 meter, sampai bertabrakan dengan hiu?
DecimalNumber [fishSpeed] <- nextRandomRealNumberlnRange [0.5] , [1.0]
while NOT {this.blueTang} isCollidingWith {this.shark} is true
loop {this.blueTang} move FORWARD . [fishSpeed]- [0.25] add detail (*)
5. Dari pelajaran Alice Anda, "Daftar Periksa untuk Penyelesaian Animasi" tidak mengajukan pertanyaan tentang skenario dan storyboard, karena bukan bagian yang valid dari proses pembuatan animasi. TRUE atau FALSE?
FALSE (*)
6. Apa yang dapat digunakan sebagai panduan untuk memastikan animasi Alice Anda memenuhi prinsip-prinsip animasi?
Daftar periksa animasi (*)
7. Di kelas Alice mana terdapat prosedur addDefaultModelManipulation?
Kelas adegan (*)
8. Alice menggunakan operator matematika bawaan. Yaitu:
Semua yang di atas (*)
9. Alice menggunakan operator matematika bawaan; mereka:
Semua yang di atas (*)
10. Kondisi dalam WHILE loop merupakan ekspresi boolean. TRUE atau FALSE?
TRUE (*)
11. Apa yang dilakukan garis 7, 10, dan 13 dalam kode berikut?
1 import java.util.Scanner;
2
3 public class Add {
4
5 public static void main (String[] args) {
6
7 System.out.println ("A");
8 Scanner scan = new Scanner(System.in);
9 int num1 = scan.nextInt();
10 System.out.println ("A");
11 int num2 = scan.nextInt();
12 int num3 = num1 + num2;
13 System.out.println(num3);
14 }
15 }
Cetak "A", "B" dan nilai num3 pada layar. (*)
12. Alat apa yang dapat digunakan untuk memetakan pernyataan eksekusi kondisional IF?
Diagram alur proses (*)
13. Di Alice, manakah dari berikut ini bukan struktur kontrol siap pakai?
lakukan while (*)
14. Di Alice, tab apa yang akan Anda pilih untuk memulai animasi baru dengan dunia yang sudah berpenghuni?
Pengantar (*)
15. Peristiwa Alice dianggap apa?
Keystroke atau klik mouse. (*)
Numpang promo ya Admin^^
ReplyDeleteajoqq^^com
mau dapat penghasil4n dengan cara lebih mudah....
mari segera bergabung dengan kami.....
di ajopk.club....^_~
segera di add Whatshapp : +855969190856
1. Which of the following statements about methods is false?
ReplyDeleteClasses must be defined directly within a method definition. (*)
2. Which of the following is not an Alice variable value type?
Function (*)
3. When viewing the Java Code on the side in Alice, you can change the Java code directly instead of the Alice code. True or false?
False (*)
4. In Alice, what are the forms of a scenario?
A problem to solve. (*)
A task to perform. (*)
5. In Alice, we can avoid object collision using what?
Using math operators. (*)
6. Identify an example of an Alice expression.
12 + 15 = 27 (*)
7. In Alice, which of the following programming statements moves the butterfly forward, double the distance to the tree?
this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2} (*)
8. A variable is a place in memory where data of a specific type can be stored for later retrieval and use by your program
True (*)
9. In Alice, there is no way of seeing the code as Java code. True or false?
False (*)
10. From your Alice lessons, when testing your animation, you should test that comments were added below each sequence of instructions in the code. True or false?
False (*)
11. In Alice, as part of the recording process you can demonstrate the events that are programmed within your animation. True or false?
True (*)
12. From your Alice lessons, animations should be tested by the programmer before they are considered complete. True or false?
True (*)
13. If you need to repeat a group of Java statements many times, which Java construct should you use?
while loop (*)
do while loop (*)
14. You have a Class representing Cat. Each Cat can meow, purr, catch mice, and so on. When you create a new cat, what is it called?
An instance (*)
15. In Alice, we use the WHILE control statement to implement the conditional loop. True or false?
True (*)
16. A data type defines the type of procedures a variable can store. True or false?
False (*)
17. When you import a class from another file you have to import the entire class. True or false?
False (*)
18. In Alice, we can avoid object collision using what?
Using math operators. (*)
19. From your Alice lessons, functional decomposition is the process of taking a complex problem or process and growing it into larger parts that are easier to manage. True or false?
False (*)
20. Review the code below.
Select the result from the following statements about what happens when the loopVal >= 5 .
The condition loopVal < 5 is tested before executing anything further in the program. (*)